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TD Bank
Why can't I use my card yet?
Role: Sr. Product Design Manager — Scope: research direction + concept evaluation — Tools: workshops & testing & synthesis
The problem
How might customers start using a new or replacement credit or debit card?
customers want instant access, but still expect a physical card as backup
digital wallets are unevenly understood — education matters
first-use confidence is fragile (security & social risk)
experience must work across devices (mobile & browser-first applicants)
Design stance:
Make instant issuance intuitive, manageable, and scalable — without adding friction.
The WORK
Research → concepts → validation (so we ship the right thing)
Process:
Discovery — stakeholder input + competitive scan + existing research
Co-create — workshops to map the system and generate concepts
Validate — concept evaluation + usability + survey follow-up
What we learned:
people like the idea of a digital card immediately — but need clearer “how to use” guidance
most still want plastic for comfort, acceptance, and backup reasons
first in-store use carries social risk (“I don’t want to hold up the line”)
terminology matters: digital card vs digital wallet isn’t obvious to everyone
The recommendation
A card-first experience that builds confidence and encourages adoption
Principles (used to judge decisions):
educate at the moment it matters
increase adoption by reducing fear
frictionless: get out of the customer’s way
change behavior: lower barriers to trying digital payments
A simple experience shape:
reassure: physical card is still coming
provision: route directly to wallet setup
control: limited reveal of card details when needed
support: lightweight guidance on demand
Walkthrough available on request (full deck contains detailed process artifacts).
©️2026 Robert Pitt.